Street Fighter II: Rainbow EditionHung Hsi Enterprise TaiwanHung Hsi Enterprise TaiwanSeriesStreet FighterArcadeRelease1993Street Fighter II: Rainbow Edition is an unofficial hacked version of the 1991 2D fighting game released in 1993 and developed and published by hacking group Hung Hsi Enterprise Taiwan. The game adds many features to the Street Fighter II: The World Warrior gameplay that weren't present in the official game including and being able to use their special move five times in quick succession with the ability to score a combo if more than one connects with the opponent and Sonic Boom able to home in on the opponent. The player(s) are also able to press the start button to change their character mid match. Despite many Street Fighter fans claims that these changes to the gameplay replaced all the skill involved with luck and, the game proved to be a cult favorite. According to, a rumor states that developed due to the popularity of Street Fighter II: Rainbow Edition as players have noted similarities in gameplay between the two titles. References.
Horizontal orientation, 384 x 224 pixels, 4096 colors, 60 HzStreet Fighter II: The World Warrior ( ストリートファイターⅡ, Sutorīto Faitā Tsū ) is a fighting game produced by originally released as an arcade game. A sequel to, Street Fighter II improved upon the many concepts introduced in the first game, including the use of command-based special moves and a six-button configuration, while offering players a selection of multiple playable characters, each with their own unique fighting style and special moves.Street Fighter II is the main credit of starting the fighting game boom during the 1990s. Its success not only led to the production of several updated versions, each offering additional features and characters over previous versions, as well as many home versions, but the game itself also became the major trendsetter of fighting games. Some of the home versions of the Street Fighter II games have sold millions of copies, with the SNES port of the first Street Fighter II being Capcom's best-selling consumer game of all-time as of. Contents Gameplayand fighting on 's stage in three different versions of Street Fighter II.
Street Fighter 2 Rainbow Edition Free Download
Street Fighter 2 Rainbow Edition
From top to bottom: the original Street Fighter II, Street Fighter II': Champion Edition and Super Street Fighter II.Street Fighter II follows several of the conventions and rules already established by its original predecessor. The player engages opponents in one-on-one close quarter combat in a series of best-two-out-of-three matches. The objective of each round is to deplete the opponent's vitality before the timer runs out. If both opponents knock each other out at the same time or the timer runs out with both fighters having an equal amount of vitality left, a 'double KO' or 'draw game' is declared and additional rounds will be played until sudden death. In the first Street Fighter II, a match could last up to ten rounds if there was no clear winner; this was reduced to four rounds in Street Fighter II': Champion Edition and onward. If there is no clear winner by the end of the final round, then either the computer-controlled opponent will win by default in a single-player match or both fighters will lose in a 2-player match.After every third match in the single player mode, the player will participate in a ' for additional points.
The bonus games includes (in order) a car-breaking event; a barrel breaking bonus game where the barrels are dropped off from a conveyor belt above the player; and a drum-breaking bonus game where drums are flammable and piled over each other. The bonus games were removed from the arcade version of.Like in the original, the games controls uses a configuration of an eight-directional joystick and six attack buttons.
The player uses the joystick to jump, crouch and move the character towards or away from the opponent, as well as to guard the character from an opponent's attacks. There are three punch buttons and three kick buttons of differing strength and speed (Light, Medium and Heavy). The player can perform a variety of basic moves in any position, including grabbing/throwing attacks, which were not featured in the original. Like in the original, the player can perform special moves by inputting a combination of directional and button-based commands.Street Fighter II differs from the original due to the selection of multiple playable characters, each with their distinct fighting styles and special moves. Additionally, the player can also 'cancel' during animation by performing another move, allowing for a combination of several basic and special moves.
Both of these features would be expanded upon in subsequent installments.CharactersThe original character select screen. Often hailed as the most memorable select screen in the series.The original version of Street Fighter II featured a roster of eight playable characters that could be selected by the player. Main article:Street Fighter II' Turbo: Hyper Fighting was a minor update released in response to the proliferation of modified bootlegs of Champion Edition. Released in December 1992 (eight months after Champion Edition), Hyper Fighting increased the game speed and added new special techniques for some of the characters such as Dhalsim's Yoga Teleport and Chun-Li's Kikoken. All of the characters received new color schemes; the new scheme became the default scheme, with the original scheme available as the alternate for all characters except M.
Bison, who still used his original scheme as the default and the new scheme as the alternate.Super Street Fighter IIPromotional leaflet for Super Street Fighter II, featuring the 16 characters in their numerous color patterns they wear in the game. Main article:Super Street Fighter II - The New Challengers ( スーパーストリートファイターⅡ, Sūpā Sutorīto Faitā Tsū ), was released in October 1993. The fourth game in the Street Fighter II series, Super was the first Capcom game produced for the CPS II hardware, instead of the CPS hardware the previous games were released on. New graphics were drawn for the game, including an all new attract sequence. Characters received new animation frames for their attacks and win poses, and the four bosses received new animation frames for their basic attacks (Vega and Sagat for example, did not have actual jumping punches in previous versions). All of the audio was remade for the game as well.In addition to the returning twelve characters from previous versions, Super also introduced four new selectable characters (T. Hawk, Cammy, Fei-Long and Dee-Jay), increasing the character roster to sixteen.
The single-player mode against the CPU however, did not change: like in previous versions, players fight against eight initial random opponents before facing the four bosses, for a total of twelve characters. Each character now had eight selectable color schemes: in addition to their regular colors, player can also select their characters in their Champion Edition and Hyper Fighting colors, or choose one of five new color schemes.Super Street Fighter II Turbo. Main article:Promotional leaflet for Super Street Fighter II Turbo, depicting the new character.Super Street Fighter II Turbo, known in Japan as Super Street Fighter II X - Grand Master Challenge ( スーパーストリートファイターⅡX, Sūpā Sutorīto Faitā Tsū Ekusu ), was released in March. The main new feature in Super Turbo is the ability to perform a new type of special move called ', with one available for each character. A Super Combo is a special move, usually a more powerful version of a character's standard special move, that can only be performed by filling out the Super Combo gauge. The Super Combo gauge is filled as the player performs regular and special moves against their opponent, which will be emptied again once a Super Combo is performed.
When an opponent is defeated with a Super Combo, the background will flash yellow and red.Other additional features are added to the gameplay in Super Turbo such the ability to 'juggle' or perform a combo against an opponent falling in the air. This can be done by connecting an air combo-capable attack with another air combo attack or with a Super Combo (and vice versa). The player can also escape from a throwing or holding attack and make a safe fall, reducing the damage from the attack.Hyper Street Fighter II.